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Welcome

This website is for the textbook Introduction to the Mathematics of Computer Graphics, published by the Mathematical Association of America.

It has links and resources for readers, both students and instructors.  I aim for it to evolve and improve for the foreseeable future. See content links to the left.


News

The textbook has won the 2021 Beckenback Book Prize! Thanks to the MAA and all who contributed to the text. See full details and acknowledgements here.


Online exercises

Over 180 exercises related to the text exist in the WeBWorK Open Problem Library. You can read about the library here, but to be able to browse it, you'll need a WeBWorK installation, as documented on that page. The source code for the mathematics of computer graphics exercises can be found here.